Markel Benedicto
Work

EquiLuna
Multi Sensory Interactive Systems
6 months | 2024-25
EquiLuna is a project which aims to investigate if the combination of multimodal feedback (haptic and auditory) surpasses each individual feedback for a balancing task and provide meaningful insights in motor recovery.
For this purpose, a 1-D rotation board was assembled and assigned an IMU sensor that would detect the angular velocity. A gamified user interface was designed, were the user had to follow a predefined path. 2 metrics, accuracy and path similarity, were defined to check the users effectiviness in performing the task. Moreover, 2 sets of vibration motors and a loudspeaker were employed to provide each type of feedback to the user.
A user study of 16 participants produced data that was further examined and used to provide insight about the effects of multimodal feedback in balancing.
Technologies Used
Arduino, 3D-printing, Processing, R
My Tasks
Awards
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Accepted in the CHItaly 2025 conference
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Awarded with maximum marks for the Multisensory Interactive Systems course

PayPath
Basics of Impact, Entrepreneurship and Innovation
2 months | 2025-26
Such a normal exercise as withdrawing cash is problematic for visually impaired users. Where does the card go? Where are the buttons? Is someone looking at my information?
Alongside my design team for the course BIIE of the University of Twente, we decided to see which aspects of this experience could be improved to provide blind users an accessible means to withdraw cash.
The project consisted in a number of interviews to obtain the main struggles, followed by an ideation & design process with a final testing phase to evaluate which aspects should be redisigned to deliver the final product.
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In a wrap, we reshaped human-ATM interaction by storing credit cards in the user's electronic wallet inside the app. By taking advantage of screen reader navigation (which according to the interviews, most blind users are experts in) visually impaired users can withdraw cash easily through the designed app freely without the need of external assistance.
An example of some screens:

Technologies Used
Quantitative Analysis, Figma, Interviewing
My Tasks

Earthquake recovery
Agentic & Multi Agent Systems
2 months | 2025
Earthquakes pose significant risks in regions such as East Asia and the western coast of the United States. This project explores an autonomous, agent-based simulation model designed to provide insights into how public funds can be optimally distributed to improve overall community safety.
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The model incorporates five interacting agent types — households, banks, NGOs, and government professionals — to simulate realistic decision-making and financial dynamics. Through multiple simulation runs and data-driven evaluations, the project identifies optimal strategies for maximizing safety outcomes within given budget constraints.​
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This work builds upon the research presented in MSc Thesis – Aditya Pradana Ganda Saputra, extending and refining its findings through autonomous modeling and empirical analysis.
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Computer Vision
Image Processing & Computer Vision
3 months | 2025
This project consisted mostly on performing a series of computer vision techniques that would perform real-face time visual effects. In particular, the following visual effects were performed:​
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1. Object Detection Face Warping: a 'big-eyes' filter is performed on the user. The shapes of the eyes would be either round (no object detection) or based on the contour of an object in the lower third of the screen, or of the one of a .png file drawn
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2. Face Augmentation: a 3D mask is applied to the identified faces
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3. Motion tracking: a smile is drawn on the user. The length of the smile can be modified through the separation of two fingers detected

ParenTeam
Social Inclusion
3 months | 2025
Single parents are those who bring up a child or children without a partner. The lack of partner means that there are some prevalent struggles that they face in their everyday lifes .
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For this project, user research was conducted aiming to identify the challenges single parents face. Later, the prototype of an app, ParenTeam was produced as a final artifact, aiming to build a network for parents and serve as an item-exchange and event-planning platform.

Technologies Used
Figma
My Tasks

FileHub
Bachelor Thesis
8 months | 2023
FileHub is a web application designed to help novel users collaborate in cloud projects through GitHub & Git services by a Git-free Interface.
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It evolves around the idea that certain Git terminology such as commit, push, pull and others is far too complex for new users. Therefore, in a Github Desktop-like manner (avoiding such terminology) users are able to upload, download and link with their filesystem (clone) any accessible project in Github.
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The main performable actions are:
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Create & delete a repository (project)
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Add collaborators to the repository
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Link the cloud repository with filesystem
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Detect changes performed on the local repository
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Upload & download changes to the cloud repository
Technologies Used
Python, Javascript, Flask, PyGitHub, SQLAlchemy
My Tasks
Awards
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Awarded with a 9 (A) score on behalf of the Carlos III of Madrid University